CJA

CJA

Annotated Artifacts: Communication


Artifact 1

5442 Final Report: Nutrition Affecting Attentiveness

Annotation: This report was created as a class (group) project within EDF 5442, Inquiry and Measurement.  The template was provided, but the student group created the content, data collection tool, and analysis.  Graphics were created through both student efforts and online survey tool mechanisms.  Each group member contributed to the survey design, deployment, data analysis and reporting.  My particular contribution to this report was the findings section.  Our group did work collaboratively, using email, google docs, and telephone conferencing. 

Abstract

Objective:  To determine if eating habits and nutrition affect high school students’ attentiveness during class.  Literature Review:  Methods:  A survey of 22 high school students and interviews of a high school parent, teacher, and principal were administered to collect data.  The data gathered from the survey was analyzed by an online source and further analyzed using Microsoft Excel.  The interview data was compiled and used to supplement data gathered from the survey. Findings: Surveys indicated that while students do note a correlation between nutrition and their attentiveness in school, they may not put enough weight in this relationship to impact daily nutrition habits.  Interviews confirmed the connection between nutrition and student attentiveness, but mixed reviews were offered regarding the impact of nutritional programs on student habits.  Most student nutrition choices are still most heavily influenced by cost, availability, and taste.  Conclusion: Based on the finding of our surveys and interviews, we identified some of the key factors that determine what food choices students will make, and used this information to make some recommendations

 

Figure 2:  Histograms of Student Responses for Eating Breakfast, Lunch, and Snacks and Losing Attention in Class

Regarding student nutrition habits and choices, the survey indicated that only 9% of students report eating nutritiously every day of the week.  Factors that influence student food choices are availability/ convenience (41% of respondents), cost (32% of respondents), and taste or desire/craving (18%).  Students surveyed did not recognize parents, teachers, friends, or advertising as having any influence over food choices.

 

Artifact 2

5457 Final Project: Technology in Distance Education

Artifact 2 Full Project
 
Annotation:  This project served to review instructional applications of technologies that may be used in distance education and to demonstrate use of the technology applied to an activity within the course.  It was prepared for EME 5457 Introduction to Distance Education, as an individual student project.  The components and guidelines were provided at the outset, but content, discussion, and analysis were created specifically for this project.

 

Introduction

The purpose of this project is two-fold.  It includes the exploration of strengths, limitations, affordances, and instructional applications of a particular technology used in distance education as well as the demonstration of this technology applied to an activity or assignment within EME5457.  This paper contains an overview of the features and functions of a selected distance education technology, an identification and demonstration of an activity or assignment from EME5457 that could be improved with the technology, advantages/disadvantages of the technology, and a comparison of vendors/models for the technology in the current market. 

The technology chosen here for presentation is an online collaboration tool; the particular vendor/model is VoiceThread.  VoiceThread supports many different types of media files, and allows access, modification, and feedback deposition by numerous users.  VoiceThread can be utilized by organizations for training, webinars, demonstrations, and project management across a geographical distance.  It can also be implemented for traditional educational usage by K12 and higher education.  Presentations (posted by users/students) may be maintained as collaborative efforts, with editing as well as commenting abilities enabled for all identified group members.  As an alternative, presentations (posted by an instructor) may be set to allow comments but not editing by users/students. 

Artifact 3

5601 Needs Assessment Group Project
Artifact 3 Full Project
 
Annotation:  This needs assessment was created as a group project for EME 5601 Introduction to Instructional Systems.  The content was provided by the instructor in order to allow students to use a needs assessment progression to identify the performance gap and develop a needs assessment plan and budget. The project was not taken to completion, it was simply an exercise within this particular course.

 
Artifact 5
5608 Final Paper
Veterinary Assisting Instruction in Florida Public Schools:                        
Equipping Teachers to Succeed
Annotation: This paper was a final report prepared for EME 5608 Trends and Issues in Instructional Design and Technology.  It explores a performance gap that can be found among public school teachers in Agriculture curriculum offerings in the state of Florida, and was prepared as an individual assignment.  The framework and expectations were provided in the course, and the content was created by me.  The workplace application was not taken to completion.  The paper reviews mobile learning aplications, communities of practice, and coaching/mentoring relationships as techniques that could be utilized to bridge the demonstrated performance gap.
Excerpt Below = COP exploration from paper
Communities of Practice
     Communities of practice (COPs) set up and foster collaborative opportunities for learners regardless of their location.  They are becoming a fairly standard tool used in adult education; both for academic and training based learning.  The ‘social software’ often seen in COPs can encompass e-mail, discussion boards, chat rooms, synchronous conference rooms, and other technologies (Reiser, 2012).  
      1.            Collaboration.  Communities of practice enable collaboration between people of similar interests.  Individuals who are interested in a particular topic can self-identify and easily participate in a community of practice (Reiser, 2012).  Most adults today already participate in communities of practice, whether or not they recognize this nomenclature.  They may participate in groups aligned with professional interests, hobbies, family pursuits, sports, religion, or even political aims.  Creating a purpose-driven community of practice gives individuals a place to turn as they come across challenging topics within the area of interest or study.
      2.            Flexibility.  Communities of practice allow individuals to work together across time as well as distance (Reiser, 2012).  Synchronous and asynchronous tools can be facilitated within a community of practice; individuals will be able to contribute to the process regardless of their location and over time.  Having online mechanisms that allow for synchronous meetings and discussions will encourage a direct creation of professional colleagues.  Using asynchronous mechanism can foster reflection and assessment by the learners.  These features should be well accepted by most adult learners today; with the variety of online asynchronous tools that individuals use on a regular basis, some are already participating in these types of support systems. 
      3.            Resource Integration.  Communities of practice integrate formal and informal learning opportunities.  Structured, highly designed learning opportunities can be a part of the community of practice.  Individuals who experienced this learning environment or experience can then collaborate or explore further in an informal fashion.  The material may be passed on in this fashion, and prompt more participants to join the formal learning collaboration.
      4.            Accessibility.  Communities of practice can allow groups of learners to share decentralized tools and resources (Reiser, 2012).  Access can be provided to advanced models and animations, online collaborative tools, and even high-level experts in the field.  Knowing that the community of practice brings benefit in and of itself will prompt some learners to participate in a more active fashion than they might in a simple ‘class’ or ‘course’ presentation. 
 
 
Artifact 6
6356 Social Media Marketing Analytics Project
Annotation:  This analytics case study was created as a group project for EME6356 Learning and Web Analytics.  It was designed as a review of a particular use of social media analytics, and was only a case study review of an example of social media analytics that we located in a current periodical.  We focused on the use of marketing analytics to alter public perception of Super Bowl marketing, identify implications for analytic tool use, and review real-time monitoring and assessment of marketing activities.   
Social Media Analytics VoiceThread